Vampire Run
Vampire Run
In a world full of darkness, why not contribute to it, and help your vampire slayer survive extinction by eating the human race? After beautifully executing an entire village, our King Sr. Angus III is on a rampage to revive his people. Going from town to town and consuming anything AND anyone in sight. The angry villagers are on to him, Sir. Angus escapes the angry villagers before the sunlight consumes him and eliminates the vampire race forever. In this endless running game, dodge, jump, and avoid all the obstacles thrown at you by the villagers, and consume anyone in your path to reach the moonlight or else face death!!
https://gd.games/games/a1187351-90c9-4c59-8cdd-d4e1cd073129
Press Space to jump
Collect all the villager's meat to score points.
Avoid the buzzzz sawww
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Kevin |
Genre | Platformer |
Made with | GDevelop |
Tags | Runner, Singleplayer, Sprites, Survival Horror |
Comments
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Mock-up: The Mockup is 1 player - endless runner Vampire sprite. The angry villager is behind the player running at a fixed pace that slowly increases until they catch you. Each meat found on the level gains
a slight speed increase.There are obstacles behind the vampire such as sunlight that can also kill the player.There are gaps on the floor the player can fall through, the player must jump over obstacles such as forks, and fire torches thrown by the villagers. Possibly a point system for staying alive.Version 1> Player unit sprite, Enemy sprite, Sun & Moon sprite, background
Version 1.1 > Added platform code to the ground so player and enemy unit can walk on platform without falling.
V1.2 > Added player movement Jump interaction
V1.3 > Added linear movement to player in X direction 100, enemy linear movement 95
V1.4 > Added Meat that boost vampire> +5 to the score
v1.5 > Added score variable (num) =0; added interaction to score with meat player jump
V1.6 > As time goes on the board need to extends = In progress
V1.7> As time increases the player score increases for surviving by +1 in progress
v1.8< Add hazards instead of meat to paralyze the player so the enemy can catch up - in progress
v1.9> Villagers tossing objects at the player - in progress
v1.0> finally polish every mechanic up so the game can feel smooth and add more design elements
Single Key Command Jump
Playable in the browser via itch
Added High score tracker that refreshes on death
Core mechanic: Jump mechanic and platform automove
Win/lose state: Death animation and scene restart via obstacle collision
Scene change in the end
Still working on the final scene to make the game stop once over.
Added sound and music to the environment and coins
Single Key Controller Jump
Avoid enemy villagers while grabbing the meat.
Don't get hit by any saws