Devlog#3-Kevin


For this week our goal was to get the spawning and the bomb interaction to work, clicking on the item destroys the bomb. Now we have a delay on clicking on the item so that visual cue needs to be implemented to not feel as if nothing is happening when a player clicks. We are working on how we are adding the visual queue for both the items and the customers. 

Updated the cubes with albedo sprites placeholder, Nathan is making the art assets to replace those placeholder cubes. I've modified the prefabs and created different categories such as customer prefabs which will have animals, item prefabs have item image displayed.  Player prefab. Added the camera angels so it encompasses the view of the lobby. Added the Aspect ratio to display Rating, Score, Timer within the camera display. n

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